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Inevitable Cross of The Parallel






Performer: Ting-Chun Liu, Yu-Wei He


        We can’t control every approaching destination. Relations in a digital context is always followed by rules, obeying it or not, represents one's personal will. Surrender or Confront the game, shaped another layer of correspondence. The organic body movement and the artificial voice instructions become the methods of communicating and competing within each other.

        Every instant choices deeply affect the future. Beneath the crosspoint, we can never break the rules. But under the rules, there are infinite possibilities remains while one's body expresses the personal will. Pain will long endure, and spirit may be weakened. All of them are the compulsory efforts to reach the inevitable destination.






There are two competitions in one scene at the same time: the competition of chess game between computers, and the competition between two people of will and body. 

Instruction: Act One -- listen and obey the rules. 

Follow the instructions of a game played by two computer players at the scene and mark the pieces' moving process with a tape. 

The two people follow the rules and play the game against each other, but the control of the chessmen belongs to the computer. The winning or losing of a game is not in the hands of two people. In the process of tape marking, both sides will conflict and collide with each other when they capture the pieces. Obeying the rules, two players use their body to produce the sound of tearing tape. Their corresponding relationship and collision against each other's bodies create the organic dynamics which immediately give feedback to the blurred and rigid computer sound. In time or out of time, inaccurate or right on the spot, all actions are different levels of competition between the two and the chess game. 

Instructions: Act Two -- observe and follow the rules. 

Observe the chess records that have been created on the ground, traverse the traces left, and remove obstacles on the way. 

The two people's bodies provide feedback to each other. According to the rules, they follow the paths in the previous game, but this time the computer no longer restricts them. Now people have their own will to choose their direction of walking, but they must follow the path they have created. They explore the trails with different modes of the body, have conversations with the paths through the body, and develop a relationship with the opponent using the body. Even if conflicts and collisions occur, their competition must follow the paths that were created by the rules.

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